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Katamari Damacy
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Katamari Damacy is ridiculous. It’s a vast amount of good ridiculous, with a smattering of bad ridiculous which serves to remind you that it’s very much from a previous console era. You. Katamari Damacy was rereleased for both the Nintendo Switch and PC in 2018 and Xbox One and PS4 gamers in Japan will finally get their hands on the upgraded PS2 classic on November 19th.
Developer(s): Now Production
Publisher(s): Namco (JP, US), Namco Bandai Games (JP), SCEA (US)
Genre: Action, Adventure
Wikipedia: Wikipedia
Game review links: IGN Review: 9.0/10, Metacritic: 86/100
Game description: When the King of All Cosmos accidentally destroys all the stars in the sky, he orders you, his pint-sized princely son, to put the twinkle back in the heavens above. The only way you can do that is by rolling everything on Earth into clumps so that he can replace what's missing in space. 'Everything' includes cookies, lawn mowers, lampposts, sumo wrestlers, bulldozers, brontosauruses, cruise ships, and more. Katamari Damacy also includes a two-player battle mode where you and a friend can see who can grow the biggest ball of stuff.
Katamari Damacy (Japanese: 塊魂 Katamari Damashī, 'clump soul') is a third-person puzzle-action video game that is developed and published by Namco for the PlayStation 2 video game console. The game resulted from a school project from the Namco Digital Hollywood Game Laboratory, and was developed for less than $1 million. In designing Katamari Damacy, the development team aimed to maintain four key points: novelty, ease of understanding, enjoyment, and humor. A sequel has been released with the name We Love Katamari on the Playstation 2.
The game's plot concerns a diminutive prince on a mission to rebuild the stars, constellations, and Moon, which were accidentally destroyed by his father, the King of All Cosmos. This is achieved by rolling a magical, highly adhesive ball called a katamari around various locations, collecting increasingly larger objects, ranging from thumbtacks to people to mountains, until the ball has grown great enough to become a star.
The player controls the Prince as he rolls the katamari around houses, gardens, and towns in order to meet certain parameters set by the King of All Cosmos. The player uses the two analog sticks on the DualShock controller in a manner similar to the classic arcade game Battlezone to control the direction the katamari rolls. Other controls can be triggered by the player to gain a quick burst of speed, flip the Prince to the other side of the katamari, and more.
Publisher(s): Namco (JP, US), Namco Bandai Games (JP), SCEA (US)
Genre: Action, Adventure
Wikipedia: Wikipedia
Game review links: IGN Review: 9.0/10, Metacritic: 86/100
Game description: When the King of All Cosmos accidentally destroys all the stars in the sky, he orders you, his pint-sized princely son, to put the twinkle back in the heavens above. The only way you can do that is by rolling everything on Earth into clumps so that he can replace what's missing in space. 'Everything' includes cookies, lawn mowers, lampposts, sumo wrestlers, bulldozers, brontosauruses, cruise ships, and more. Katamari Damacy also includes a two-player battle mode where you and a friend can see who can grow the biggest ball of stuff.
Katamari Damacy (Japanese: 塊魂 Katamari Damashī, 'clump soul') is a third-person puzzle-action video game that is developed and published by Namco for the PlayStation 2 video game console. The game resulted from a school project from the Namco Digital Hollywood Game Laboratory, and was developed for less than $1 million. In designing Katamari Damacy, the development team aimed to maintain four key points: novelty, ease of understanding, enjoyment, and humor. A sequel has been released with the name We Love Katamari on the Playstation 2.
The game's plot concerns a diminutive prince on a mission to rebuild the stars, constellations, and Moon, which were accidentally destroyed by his father, the King of All Cosmos. This is achieved by rolling a magical, highly adhesive ball called a katamari around various locations, collecting increasingly larger objects, ranging from thumbtacks to people to mountains, until the ball has grown great enough to become a star.
The player controls the Prince as he rolls the katamari around houses, gardens, and towns in order to meet certain parameters set by the King of All Cosmos. The player uses the two analog sticks on the DualShock controller in a manner similar to the classic arcade game Battlezone to control the direction the katamari rolls. Other controls can be triggered by the player to gain a quick burst of speed, flip the Prince to the other side of the katamari, and more.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
| r1736 | GSdx 10 r1650 | SPU2-X 1.2.0 | Requires MicroVU for VU0 and VU1 to remove onscreen garbage. Status flag hack must be DISABLED. EE 1.5x, INTC Sync, idle loop fast-forward and one level of VU cycle stealing all work with no problems. | 78.16.146.83 |
NTSC-U | ? |
| r3113 | GSdx r3623 |
| CKL | |
NTSC-U | ? |
| r5423 | GSdx r5412 |
| Not very resource demanding game. Runs smooth, probably on a smaller hardware too. The issue described below is far from serious. | Yuri |
NTSC-J | Windows |
| 1.1.0 r5628 | GSdx 5632 SSE41 |
| Still playable. doesn't need patch anymore., Hardware mode doesn't display some words in the speech bubbles and objects attached on the ball aren't rendered. | |
NTSC-U | Windows |
| 1.1.0 r5754 | GSdx 5752 SSE41 |
| Runs at 200% speed. | General-Plot |
NTSC-U | Windows |
| 1.2.1 [2-02-14] | GSdx 5875 |
| EE/VU Rounding: Chop/Zero, Game runs correctly, some graphical errors I caught but an improvement from 1.1., I.E, Graphical errors during 'Make a Star 7', if moving fast into water, water textures glitch. This is possibly just with water in general. | |
NTSC-U | Windows 7 64-bit |
| 1.4.0 | GSdx MSVC 19.00 AVX |
| Runs well. D3D11 HW mode, 2x internal resolution. Very minor occasional visual glitches, otherwise is very good. | thejjmax |
NTSC-U | Windows 10 Pro |
| v1.5.0-dev-2645 | GSdx MSVC 19.00 AVX2/AVX2, OpenGL (Software) |
| Runs fullspeed with no noticeable slowdowns. On occasion graphical glitches appear in front of the camera limiting your view. it only happens for less than a second. when you break with the katamari to switch direction, the game may repeat the screeching tires sound effect used until the level ends, this also is present with the splash sound effect when entering the water. | anchorsaway |
Test configurations on Linux: The cosmos rocks 320.
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
| 1.3.0.r0 | GSdx 0.1.16 |
| Breed808 |
Trivia
- Original names: 塊魂 (SLPS-25360) & (SLPS-73210), 괴혼 ~굴려라! 왕자님!~ (SCKA-20025)
- Widescreen support with .pnatch file from the PCSX2 forums or from PS2Wide.net. Search for game CRC.
Known Issues
Logo loading music continues playing on cutscene
- Status:Active
- Type: Minor
- Description: After you load your savefile the humming continues on the right side of the stereo mix after you load the cutscene.
- Workaround: Disable Switch to 4:3 aspect ratio when an FMV plays.
Incorrect space render
- Status:Active
- Type: Minor
- Description: During dialogue and cutscenes in space, background areas that should be black instead have a bad layer.
- Workaround: None
- Real PS2 hardware
- PCSX2 1.5.0 (r2155) in OpenGL Software mode
- Real PS2 hardware
- Seiko watch serial numbers reference. PCSX2 1.5.0 (r2155) in OpenGL Software mode
GFX garbage in 'View constellations'
- Status:Active
- Type: Minor
- Description: Onscreen garbage appearing in some viewing angles during the 'View constellations' menu and sometimes during normal gameplay.
- Workaround: VU0 / VU1 Advanced Recompiler Round Mode to Positive.
Lines at the border of 2D objects
- Status:Active
- Type: Minor
- Description: The outline of the 2D objects are visible if you use the resolution upscaling in GSdx. As if they are poorly joined with a small gap.
- Workaround: Go to Config -> Video (GS) -> Plugin Settings and choose 'Bilinear(Forced excluding sprite) in the 'texture filtering' or Use native resolution to remove most of the lines (some lines still visible in both workarournd). Software mode to remove all.
Music skips or is slow
- Status:Active
- Type: Minor
- Description: In-game music is extremely slow, or skips during playback.
- Workaround: Change audio synchronization mode to 'Async Mix'
mVU Flag Hack
- Status:Fixed
- Type: Serious
- Description: Katamari Damacy have weird speed bug when this speed hack is enabled.
- Workaround: Go to system and enable automatic gamefixes or Don't enable mVU Flag hack in the 'Speedhacks'.
The gallery
- Katamari Damacy (SLUS 21008) Kaleidoscope tangerine dream rar.
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Retrieved from 'https://wiki.pcsx2.net/index.php?title=Katamari_Damacy&oldid=93534'
(Redirected from Katamari (series))
Katamari | |
---|---|
Genre(s) | Third-person puzzle-action |
Developer(s) | Bandai Namco Entertainment |
Publisher(s) | Bandai Namco Entertainment |
Creator(s) | Keita Takahashi |
Platform(s) | PlayStation 2, PlayStation 3, PlayStation Portable, PlayStation Vita, Nintendo DSi, Nintendo Switch, Xbox 360, iOS, Android, Windows Phone |
Original release | Katamari Damacy – 2004 (PlayStation 2) |
The Katamari (塊, lit. 'Mass' or 'Cluster') series is a video game franchise created by Keita Takahashi and developed and published by Namco (and subsequently Bandai Namco Entertainment). The series puts players in control of a young character called The Prince (also referred to as Dashing Prince or the Prince of All Cosmos) as he assists his father, the King of All Cosmos, in the re-creation of stars and planets by using a ball called a katamari to roll up objects. The first title in the series was Katamari Damacy for the PlayStation 2, which became a cult classic and led to several sequels and spin-offs.
Gameplay and setting[edit]
2004 | Katamari Damacy |
---|---|
2005 | We Love Katamari |
Me & My Katamari | |
2006 | |
2007 | Katamari Damacy Mobile |
Beautiful Katamari | |
2008 | Rolling With Katamari |
I Love Katamari | |
2009 | Korogashi Puzzle Katamari Damacy |
Katamari Forever | |
2010 | |
2011 | Katamari Amore |
Touch My Katamari | |
2012 | |
2013 | |
2014 | |
2015 | |
2016 | Tap My Katamari |
2017 | Amazing Katamari Damacy |
2018 | Katamari Damacy Reroll |
In most games, players typically control the player character, The Prince, as he is ordered to do various tasks by his father, the King of All Cosmos; for example, in the first title, the King binge drinks and inadvertently destroys all of the stars in the cosmos, to which The Prince is now tasked with fixing. To do this, The Prince uses an object called a katamari, which can roll up certain objects, depending on the Katamari's relative size to them. Players typically control the katamari using two analog sticks; players move forward and backward by pushing the analog sticks in that direction simultaneously. They can turn the katamari by pushing only one stick in the desired direction or pushing the sticks in opposite directions to do so faster.(Often described as 'tank controls') Players may also do a 180 turn that causes The Prince to jump on the other side of the Katamari typically by pressing the two sticks down into the controller. Players may cause the katamari to roll at high speeds typically by rapidly moving the two sticks in opposite directions back and forth. Players may also cause The Prince to jump and get a better look at the world by pressing L1. More recently, players are given the ability called the 'Prince Hop' as well as look at the world in the first person.
Before each level, the King will often go on a nonsensical rant to The Prince, and refers to himself in the first person plural. In most levels, players are presented with a specific size that they must reach as well as a time that they must reach it by. As the katamari collects more objects, it becomes larger, as demonstrated by a size chart on its HUD. In earlier levels, players are given a katamari similar to the Prince's size, which allows him to only roll up small objects such as tacks and ants. Later levels allow the katamari to grow much larger to the point where it can roll up buildings and clouds. As it becomes larger, the katamari is then able to pick up larger objects. Living creatures will sometimes attack the katamari if it is smaller than them; once it becomes a certain size, they will often attempt to flee from it. If the katamari is only barely able to pick a living creature up, they will be knocked away; if they are not rolled up in time, they will escape. If players are attacked or crash, the katamari will sometimes lose items. If players roll up a long, slender object such as a pencil, it will sometimes poke outwards and cause the katamari to roll awkwardly until more objects are rolled up. In more recent games, players can hit a glowing pillar that causes all items close to the katamari that are small enough to be sucked into it.
As players reach certain size milestones, the King will often appear in the middle of the screen and speak to players. In some levels, this will precede a cutscene alerting players that a new area has opened up. If players fail to reach this size in the time allotted, they are punished by the King. If they are able to reach the required size in time, they may continue making it bigger. At the end of the stage, they are judged on their size as well as the time it took to reach the required size; if they only barely exceeded the required size, they are criticized for it; if they manage to exceed it by a significant enough margin, they are given praise. If it is the players' first completion of the level, the King will automatically transform it into a star; if it is not, they are asked if they would like to turn it into a star or into stardust. Additionally, if they reach the size fast enough, a shooting star will be unlocked for the star. As an additional reward found in some of the games, players may be allowed to play a specific level without a time limit which allows them to play indefinitely.
Not all levels follow this format; for example, some do not have a timer, and instead require players to do a certain task, such as rolling a snowball to a certain size and putting it on a snowman. Some levels also require players to pick up a specific item, such as in the cow or bear levels where players are tasked with rolling up the largest of that specific animal. Each level is presented on a stage select screen, and can be replayed multiple times after being completed. Each level also typically has two specific objects in them: one of The Prince's many cousins whom, after obtaining, can be used either in multi-player only or in multi-player and single-player, depending on the game. The other is a 'Royal Present', which, after obtaining, may be used as an accessory for The Prince or cousins. The games keep record of every item rolled up, and players may view them in a book, which shows specific categories of items as well as % complete for each. Two players may play cooperatively or competitively together; in the cooperative mode, players are tasked with sharing control of the Katamari together with one player controlling one half of controlling the Katamari while another player controls the other in stages that resemble the single-player mode. The competitive mode puts two players against each other as they compete in an arena-like setting to get the largest sized Katamari; if one grows large enough, it can roll up the other player's katamari. Both modes are played with a timer.
Video games[edit]
Game | Platform | Release date | Metacritic | GameRankings |
---|---|---|---|---|
Katamari Damacy | PlayStation 2 | March 18, 2004 | 86/100[1] | 85.73%[2] |
We Love Katamari | PlayStation 2 | July 6, 2005 | 86/100[3] | 86.65%[4] |
Me & My Katamari | PlayStation Portable | December 22, 2005 | 75/100[5] | 76.31%[6] |
Katamari Damacy Mobile | Mobile phones | June 1, 2007 | N/A | N/A |
Beautiful Katamari | Xbox 360 | October 16, 2007 | 73/100[7] | 72.72%[8] |
Rolling with Katamari | Mobile phones | November 1, 2008 | N/A | N/A |
I Love Katamari | iOS, Windows Phone, Android | December 14, 2008 | 80/100[9] | 61.25%[10] |
Korogashi Puzzle Katamari Damacy | DSiWare | March 25, 2009 | N/A | N/A |
Katamari Forever | PlayStation 3 | July 23, 2009 | 74/100[11] | 77.80%[12] |
Katamari Amore | iOS | September 29, 2011 | 63/100[13] | 61.00% [14] |
Touch My Katamari | PlayStation Vita | December 17, 2011 | 69/100[15] | 70.12%[16] |
Tap My Katamari | iOS, Android | January 4, 2016 | N/A | 50.00%[17] |
Amazing Katamari Damacy | iOS, Android | December 5, 2017 | N/A | 60.00%[18] |
Katamari Damacy Reroll | Nintendo Switch, PC | December 7, 2018 | 87/100[19](NS) | N/A |
The first video game released in the series was Katamari Damacy, which was released for the PlayStation 2 on March 18, 2004 in Japan. Due to the critical and commercial reception that it received, Namco Bandai followed it up with a 2005 sequel also for the PlayStation 2, titled We Love Katamari. It followed closely in the style of its predecessor, but with new environments and slightly improved physics.
A sequel was made in 2006 for the PlayStation Portable titled Me & My Katamari, which used a different scenario and different gameplay which required players to utilize the d-pad or analog nub and the face buttons in absence of the dual analog sticks used in most Katamari games.
![Katamari damacy online Katamari damacy online](https://verticalgeek.com/wp-content/uploads/2018/02/pcdroids02-1.png)
In 2007, the first mobile phone version of Katamari was released, Katamari Damacy Mobile. The phone game utilizes both tilt controls as well as more traditional controls.
Another sequel, Beautiful Katamari, marked the first major Katamari title to be released for a non-PlayStation console, as well as the first to support high-definition television resolutions of 720p, 1080i and 1080p. While initially planned for both PlayStation 3 and Xbox 360, the former version was cancelled.
PlayStation 3 gamers had to wait until 2009 for a Katamari game. Katamari Forever was mostly a compilation of levels from previous games, with a new story and a few new levels.
Touch My Katamari was released in 2012 exclusively for the PlayStation Vita. 123movies watch hd full movies online free. Tap My Katamari, a version for mobile devices with iOS or Android, was released in January 2016. [20]
Katamari Damacy Reroll is a remake of Katamari Damacy for the Nintendo Switch and PC, released on December 7th, 2018.
Katamari Damacy Merchandise Dolls
References[edit]
- ^'Katamari Damacy Critic Reviews for PlayStation 2'. Metacritic. Retrieved 2014-03-24.
- ^'Katamari Damacy for PlayStation 2'. GameRankings. Retrieved 2014-03-24.
- ^'We Love Katamari Critic Reviews for PlayStation 2'. Metacritic. Retrieved 2014-03-25.
- ^'We Love Katamari for PlayStation 2'. GameRankings. Retrieved 2014-03-25.
- ^'Me & My Katamari Critic Reviews for PSP'. Metacritic. Retrieved 2014-03-26.
- ^'Me & My Katamari for PSP'. GameRankings. Retrieved 2014-03-26.
- ^'Beautiful Katamari for Xbox 360'. Metacritic. Retrieved 15 July 2016.
- ^'Beautiful Katamari for Xbox 360'. GameRankings. Retrieved 2011-12-13.
- ^'i Love Katamari for iPhone/iPad Reviews'. Metacritic. Retrieved 2014-03-26.
- ^'i Love Katamari for iOS (iPhone/iPad)'. GameRankings. Retrieved 2014-03-26.
- ^'Katamari Forever Critic Reviews for PlayStation 3'. Metacritic. Retrieved 2014-03-27.
- ^'Katamari Forever for PlayStation 3'. GameRankings. Retrieved 2014-03-27.
- ^'Katamari Amore for iOS'. Metacritic. Retrieved 15 July 2016.
- ^'Katamari Amore for iOS'. GameRankings. Retrieved 15 July 2016.
- ^'Touch My Katamari Critic Reviews for PlayStation Vita'. Metacritic. Retrieved 2014-03-28.
- ^'Touch My Katamari for PlayStation Vita'. GameRankings. Retrieved 2014-03-28.
- ^'Tap My Katamari - Endless Cosmic Clicker'. GameRankings. Retrieved 15 July 2016.
- ^'Amazing Katamari Damacy'. GameRankings. Retrieved 2018-06-25.
- ^'Katamari Damacy Reroll for Switch'. Metacritic. Retrieved 2018-12-18.
- ^Frank, Allegra (December 22, 2015). 'Katamari Damacy is coming back to iOS and Android'. Polygon. Retrieved December 23, 2015.
Katamari Damacy Download For Pc
External links[edit]
Katamari Damacy Music
Media related to Katamari at Wikimedia Commons
Katamari Damacy Steam
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Katamari&oldid=975078585'